THE CHRONICLES OF MILOTH MAMA

Beautiful Places…Inspiring Stories!!!


History of Indian Toys and Games: From Harappan Dice to Gilli Danda – A Journey Through Play

Why the History of Play Matters

Play is the highest form of research.” – Albert Einstein

History is often told through wars, kings, and empires. But if we look closer, we’ll find that civilizations are equally shaped by their play. Games and toys reveal how people raised their children, how communities bonded, and how societies made sense of chance, skill, and destiny.

India, with one of the world’s longest continuous cultural traditions, has a play history that stretches back over 5,000 years—from Harappan dice to rustic village games like Gilli Danda. These toys and games were never just entertainment; they reflected the values, philosophies, and creativity of the times.

Today, revisiting these playful traditions feels especially important. In a world dominated by digital entertainment, remembering the roots of play can remind us that joy, learning, and community often begin with the simplest of objects: a stick, a stone, a dice cube.

Terracotta Dreams – Toys of the Indus Valley

The terracotta figurine on the left is an animal with a double collar (probably dog or a bull without a hump). The figurine in the center is a one horned rhinoceros and the broken figurine on the right appears to be of a bull with broken leg and horns missing. (Source: M.S. Vats, 1940. Excavations at Harappa: Being an account of archaeological excavations at Harappa carried out between the years 1920-21 and 1933-34. Volume I – Text; Volume II – 139 Plates., pg 300-301.)
Two Terracotta Toy Cart discovered within a large earthen jar from Harappa. (Source: Daya Ram Sahni, Annual Progress Report of the Archaeological Survey [of India], Hindu and Buddhist Monuments, Northern Circle for the Year Ending 31st March 1921, p. 13.)

Archaeological excavations at Harappa and Mohenjo-Daro (2600–1900 BCE) have revealed hundreds of toy artifacts that bring us astonishingly close to the childhood of the world’s first urban dwellers.

  • Miniature carts with moveable wheels suggest that children imitated the adult world of transport and trade.

  • Terracotta animal figurines (bulls, birds, monkeys) with holes that may have allowed strings for pulling show early “pull toys.”

  • Spinning tops and marbles, simple yet universal, hint at timeless pleasures.

  • Rattles and whistles shaped like birds reveal a playful sensitivity to sound.

  • And most fascinating, dice made of terracotta and ivory, suggesting games of chance were already popular.

Archaeologist Jonathan Mark Kenoyer writes in Ancient Cities of the Indus Valley Civilization (1998):

The sheer abundance of toys—carts, animals, and dice—suggests that play was central to the social and educational life of the Indus people. They remind us that even the most advanced cities were inhabited by families, children, and laughter.”

Were these dice merely children’s toys, or were they used in gambling and divination? We cannot know for certain. But their discovery in both domestic and ritual contexts suggests they straddled both worlds—fun and fate.

Story Time:
Imagine a Harappan child, perhaps 4,000 years ago, pulling along a terracotta bull on wheels while his parents traded in the bustling marketplace. That toy bull wasn’t just an object—it was a bridge between generations, teaching the child about the animals that ploughed fields and carried goods.

Vedic Games and the Dice of Destiny

Vibhitaka nuts (Terminalia bellirica)

The Indus dice did not vanish with the collapse of the Harappan cities. By the time of the Rigveda (c. 1500–1200 BCE), dice games were so widespread that poets composed hymns warning of their dangers.

The famous “Gambler’s Hymn” (Rigveda 10.34) speaks with raw honesty:

These dice that are brown, made of the fruit of the vibhitaka tree, torment me. The dice, like intoxicating drink, have beguiled me. I am a ruined man.

Here, dice were carved from vibhitaka nuts (Terminalia bellirica). Gambling was not only a pastime but also a perilous obsession.

The Vedic worldview saw dice as more than entertainment. They symbolized chance, fate, and divine will. Gods were often imagined as gamblers—suggesting that randomness itself was sacred.

Later, the Mahabharata dramatized this theme in the infamous gambling match where Yudhishthira lost his kingdom and his brothers to the Kauravas. This was not just a story of reckless play but a cosmic allegory about dharma, destiny, and human weakness.

As Indologist Wendy Doniger notes in The Hindus: An Alternative History (2009):

Dice games encapsulated the paradox of human life in Indian thought: our lives are governed both by choice and by chance, by strategy and by luck.”

Thus, from early on, play in India was never trivial—it was philosophy in disguise.

Strategy on a Board – From Chaturanga to Chess

Krishna and Radha playing chaturanga on an 8×8 ashtāpada

If dice symbolized fate, board games symbolized strategy. By the Gupta period (4th–6th century CE), Indians invented Chaturanga (“four divisions”), the direct ancestor of modern chess.

  • The board represented a battlefield.

  • The four divisions—infantry, cavalry, elephants, chariots—reflected real military units.

  • Players had to plan, anticipate, and outwit opponents, making it a cerebral game of kings and courtiers.

The Persian adaptation, Shatranj, traveled westward through Islamic Spain and eventually evolved into modern chess.

Chess historian H.J.R. Murray in A History of Chess (1913) called it:

India’s most enduring intellectual gift to the world of play.”

Story Time:
Picture a Gupta prince in Ujjain, hunched over a wooden board, carefully moving his elephant piece across the grid. Outside, real elephants trumpeted in the royal stables. For the prince, the game was not only practice in leisure but training for rule.

Royal Pastimes – Pachisi and Chaupar

Pachisi Court with Dalans, Fatehpur Sikri

When we think of board games today, we picture neatly packaged sets on shelves or apps on our phones. But in medieval India, board games weren’t just diversions—they were spectacular courtly rituals, woven into the very fabric of royal life. In medieval courts, board games grew even grander. The most famous was Pachisi, played on cross-shaped cloth boards with cowrie shells as dice, along with Chaupar, an equally popular close cousin.

  • But Pachisi was more than a pastime. It combined strategy and chance, making it a metaphor for both kingship and life. Emperor Akbar (1542–1605), known for his grand imagination, transformed Pachisi into a living spectacle. In the vast courtyard of Fatehpur Sikri, he had a life-sized Pachisi board carved in red sandstone. The squares, large enough for people to stand on, turned courtiers and women of the harem into human playing pieces. Each move was not just a matter of chance and skill but also a theatrical display of the emperor’s authority and leisure. As historian Irfan Habib notes, “In the game of Pachisi, one sees mirrored the medieval obsession with fate and fortune, yet equally the importance of skill in navigating them”.

  • Closely related to Pachisi was Chaupar, an older cousin played with long dice (often made of wood or ivory) instead of cowries. Chaupar required sharper calculation and was often played by nobles and military leaders as a way to sharpen strategic thinking. The legendary rivalry between Mughals and Rajputs extended even to such games, with Chaupar becoming a symbol of both camaraderie and contest.

The symbolic weight of these games cannot be overstated. Pachisi and Chaupar were not simply about entertainment; they reflected the medieval worldview. Chance represented fate—the unpredictable will of destiny—while skill symbolized human effort. To win required navigating both. For kings and courtiers, the games became a microcosm of ruling itself: a ruler, like a player, had to balance strategy with acceptance of fortune’s whims.

Even today, when visitors walk through Fatehpur Sikri and see the giant Pachisi court, they glimpse this blending of play, politics, and philosophy. It reminds us that in India, games were never “just games”—they were allegories of life, power, and destiny.

Village Life and Rustic Games

If kings played Pachisi, villagers played games that required no board, no elaborate pieces—just skill, teamwork, and stamina.

  • Gilli Danda: A small stick (gilli) struck with a larger stick (danda), sending it flying. Often called the “poor man’s cricket.”

  • Kabaddi: A test of breath control, agility, and courage—still played internationally today.

  • Kho-Kho: Chase and tag on an open field.

  • Lagori (Seven Stones): One team knocks down a pile of stones, the other defends it while chasing.

A 2020 article in South Asian Studies noted:

The genius of these rustic games lay in their ecological frugality—using what was at hand, yet producing complex physical and social learning.”

Story Time:
A dusty summer afternoon in a Tamil Nadu village. Barefoot children, their laughter echoing, chase one another in a game of kabaddi. No screens, no gadgets—just breath, strategy, and friendship.

Toys as Cultural Symbols

Chanapatna Toys – brightly lacquered wooden crafts.

Indian toys were never just objects—they were cultural texts, miniature carriers of stories, values, and traditions. A spinning top or a clay doll could tell as much about a community’s worldview as its temples or folktales.

  • In Bengal, clay dolls (putul) featured in fertility rituals. simple figurines. They are simple figurines and while mothers offered them in fertility rituals, little girls played house with them—transforming clay into companions, teachers, and sacred objects. These dolls reveal how toys blurred the lines between the sacred and the everyday, between ritual and play.

  • In Tamil Nadu, the vibrant clay figures of gods displayed during Navaratri’s “Golu” festival turned playthings into pedagogy. Children arranged rows of painted figurines—gods, saints, animals, even miniature farmers—creating a playful cosmos that reflected the order of the universe. To handle these toys was, in some sense, to participate in cultural storytelling.

  • The famous Channapatna toys of Karnataka are brightly lacquered wooden crafts that trace their lineage back to the 18th century under the patronage of Tipu Sultan. Crafted using ale mara wood and natural dyes, these toys were not only durable but also eco-conscious, reflecting the region’s sustainable craft traditions. Even today, they remain UNESCO-recognized heritage products, standing at the crossroads of artistry and childhood memory.

  • Wooden pull-toys shaped like elephants elephants, horses, or bullock carts taught children about animals central to agrarian life. These toys didn’t just entertain—they educated, transmitting an understanding of ecology, agriculture, and livelihood from one generation to the next.

Anthropologist Verrier Elwin once remarked, “The toys of a people are a mirror of their world.” In India’s case, that mirror reflected a cosmos of animals, gods, farmers, and kings—a holistic worldview where play was inseparable from culture.

Indeed, Indian toys mirrored a cosmos of animals, gods, farmers, and kings. They were living metaphors, shaping imagination while anchoring identity. They taught children who they were, what mattered in their community, and how the world around them was ordered.

Colonial Encounters and Changing Games

The colonial period brought new toys and games.

  • Cricket, football, and badminton arrived via the British.

  • Factory-made Victorian toys began to replace clay and wood.

  • Yet traditional games persisted in villages, often in defiance of colonial disdain.

Ashis Nandy in The Tao of Cricket argues:

Indians took cricket, the quintessential colonial game, and transformed it into a theatre of resistance, mastery, and national identity.

Post-Independence Revival of Traditional Play

After 1947, independent India began to reclaim its toy heritage.

  • Toy-making centers like Channapatna (Karnataka) and Kondapalli (Andhra Pradesh) revived.

  • Museums like the Varanasi Toy Museum curated folk toys.

  • The “Vocal for Local” campaign (2020s) promoted indigenous toy industries.

But the challenge remains: modern children are increasingly drawn to plastic and digital play, leading to concerns about cultural erosion.

The Psychology and Philosophy of Indian Play

In Indian thought, play (līlā) was never trivial—it was the essence of life itself. The Sanskrit word līlā appears in philosophical and religious texts, where it describes the universe as the divine “play” of gods. Creation itself was not duty-bound labor, but a cosmic act of joy and spontaneity. To play, then, was to mirror the rhythm of existence.

This profound philosophy found echoes in the everyday games of the people:

  • Dice games—ubiquitous from the Indus Valley to the Mahabharata—taught lessons in chance and humility. No matter how skillful, the throw of dice reminded players that fate was beyond control. The Rigveda’s Gambler’s Hymn paints a vivid picture of a man ruined by addiction, yet still enchanted by dice. It was not only a warning but also an acknowledgment: play could be both exhilarating and humbling, a microcosm of life’s unpredictability.

  • Chess (Chaturanga) trained foresight and strategy. Unlike dice, which surrendered to chance, chess demanded discipline and careful thought. Each move shaped the future, echoing the philosophical notion of karma—where actions had consequences, and foresight was wisdom. Kings, courtiers, and generals honed their political acumen through this intellectual battlefield.

  • Kabaddi, the breath-holding contact sport, built stamina, courage, and teamwork. The game demanded agility and quick thinking, but also trust in one’s group. For rural communities, kabaddi wasn’t just entertainment—it prepared youth for resilience in agrarian and martial life.

  • Gilli Danda, often called the Indian ancestor of cricket, taught balance, timing, and precision. Striking the small gilli with a larger danda was not merely a physical challenge; it sharpened hand–eye coordination and patience. It embodied the principle of discipline through repetition—success came not by force but by practiced control.

Together, these games reflected a psychology of play deeply tied to philosophy. They balanced chance and strategy, individual skill and collective trust, discipline and spontaneity. Where the West often separated “work” from “play,” Indian traditions blurred the line—seeing play not as escape from life, but as training for it, even a mirror of cosmic truth.

As cultural historian Ananda Coomaraswamy observed, “For the Indian mind, the universe is not a task but a play.” Every toy, every game, from dice to kabaddi, carried within it echoes of that worldview.

Rediscovering Play in the Modern World

The highest education is that which does not merely give us information, but makes our life in harmony with all existence.” – Rabindranath Tagore

From Harappan dice to Gilli Danda, India’s games tell a story of joy, creativity, and wisdom. They remind us that play is not trivial—it is culture, philosophy, and survival. These simple acts of leisure carried within them lessons about chance, courage, discipline, and community.

Today, however, we live in a world dominated by screens. Children are often more familiar with gaming consoles than with outdoor play. Psychologists warn of the “nature deficit” and rising isolation among youth as digital entertainment replaces physical, social games. In this sense, India’s timeless traditions offer not nostalgia but antidotes.

Think about it: with nothing but a stick, a stone, or a dice, human beings once created entire worlds of imagination and meaning. A gilli struck into the air became a test of precision; a game of kabaddi transformed a patch of soil into an arena of courage; a roll of dice decided the fates of kings and kingdoms in epics. These were not passive diversions—they were acts of creativity that engaged body, mind, and spirit.

Rediscovering such forms of play could mean more than reviving old games. It could mean restoring values that modern life sorely needs:

  • Community – games like kabaddi or kho-kho demand trust and collective effort, countering today’s individualistic lifestyles.

  • Resilience – games of chance like dice taught humility before uncertainty, an echo of coping skills we need in unpredictable times.

  • Embodiment – folk games emphasize movement, touch, breath—remedies against sedentary digital existence.

  • Imagination – toys made of clay, wood, or fabric invited children to invent, rather than consume, narratives.

In recent years, there has been a quiet but growing revival. Schools and heritage organizations are introducing traditional games into curricula. Museums are curating exhibits of ancient toys. Even in urban parks, one may stumble upon groups of children playing kabaddi or gilli danda, rediscovering joy beyond smartphones.

As cultural theorist Johan Huizinga wrote in Homo Ludens, “Play is older than culture, for culture arises in the form of play.” Perhaps India’s history of toys and games reminds us of that truth. To play is to be human. To protect play is to protect imagination itself.

Maybe the future of play lies not in abandoning technology, but in balancing it with the wisdom of the past—so that the next generation can roll a dice, chase a ball, or fly a kite, and in doing so, reconnect with the timeless heartbeat of humanity.

📚 References & Further Reading

Archaeology & Early Toys

  • Kenoyer, J.M. (1998). Ancient Cities of the Indus Valley Civilization. Oxford University Press.

  • Marshall, John. (1931). Mohenjo-Daro and the Indus Civilization. London: Arthur Probsthain.

  • Possehl, Gregory L. (2002). The Indus Civilization: A Contemporary Perspective. Rowman Altamira.

Vedic & Classical Games

  • Doniger, Wendy. (2009). The Hindus: An Alternative History. Penguin.

  • Rigveda 10.34 – The Gambler’s Hymn (Translation: Ralph T.H. Griffith, 1896).

  • Hiltebeitel, Alf. (2001). Rethinking the Mahabharata: A Reader’s Guide to the Education of the Dharma King. University of Chicago Press.

Board Games (Chess, Pachisi, Chaupar)

  • Murray, H.J.R. (1913). A History of Chess. Oxford University Press.

  • Falkener, Edward. (1892). Games Ancient and Oriental and How to Play Them. Longmans, Green.

  • Habib, Irfan. (2002). Economic History of Medieval India, 1200–1500. Pearson.

Village & Folk Games

  • Sen, Sudipta. (2004). Subaltern Studies and Village Games in Colonial India. South Asian Studies, 20(2).

  • Sharma, B.D. (2020). “Rustic Play: Ecology and Culture in Indian Village Games.” South Asian Studies Journal.

  • Elwin, Verrier. (1944). The Tribal World of Verrier Elwin. Oxford University Press.

Colonial & Modern Perspectives

  • Nandy, Ashis. (1989). The Tao of Cricket: On Games of Destiny and the Destiny of Games. Penguin.

  • Dissanayake, Wimal. (1998). “Games and Colonial Modernity in South Asia.” Cultural Critique, Vol. 40.

Toy Craft & Heritage

  • Ghosh, P. (2016). “Channapatna Toys and the Heritage of Craft Play.” Indian Journal of Traditional Knowledge, 15(3).

  • Reddy, P. & Rao, K. (2017). “Kondapalli Toys: Wooden Heritage of Andhra Pradesh.” Journal of Cultural Heritage Studies.

Philosophy of Play

  • Coomaraswamy, Ananda K. (1943). The Dance of Shiva: Essays on Indian Art and Culture.

  • Huizinga, Johan. (1949). Homo Ludens: A Study of the Play Element in Culture. Routledge.

Museums & Digital Archives

  • National Museum, New Delhi – Harappan Gallery (Terracotta toys and dice).

  • Varanasi Toy Museum, Uttar Pradesh.

  • Indira Gandhi Rashtriya Manav Sangrahalaya (IGRMS), Bhopal – folk toys collection


Discover more from THE CHRONICLES OF MILOTH MAMA

Subscribe to get the latest posts sent to your email.



Please send your valuable feedback

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Discover more from THE CHRONICLES OF MILOTH MAMA

Subscribe now to keep reading and get access to the full archive.

Continue reading

Discover more from THE CHRONICLES OF MILOTH MAMA

Subscribe now to keep reading and get access to the full archive.

Continue reading